﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UBlockly.Scriptable;
using UBlockly.Compotent;

namespace UBlockly.UI
{
    public interface IRectPacker
    {
        BlockAnchor BlockAnchor { get; }
        ILVarType ParamType { get; }
        uint VarTypeCode { get; }
    }
}
